Knowing that SRT: Original Generation is quite similar to the better-known Fire Emblem series may help you to quickly understand what sort of game this is. It isn't quite as great as the two Fire Emblem games released for the Game Boy Advance in recent years, but it's not too far off. The games share the same structure, with rather long-winded but engaging cutscenes placed before and after some simple, entertaining turn-based strategy missions. The missions are scripted so that bits of the story also unfold during battle, so the story doesn't feel disconnected. Another similarity between SRT and Fire Emblem is how the stories feature a huge ensemble cast and spend plenty of time developing characters besides the main protagonists--in this case, a gifted and enthusiastic young pilot named Ryusei, and a cool-under-fire soldier named Kyosuke, either of whom you can choose as the main character at the beginning of the game.
Though the two main characters and their comrades eventually meet up and join forces, the first halves of their respective stories are completely different, yet interconnected. Just playing through one character's storyline (consisting of about 40 missions) could easily take 30 or more hours, and there's a ton of dialogue all throughout. So it's impressive just how much dialogue was crammed into this game, and the English localization turned out quite well for the most part. The story sequences consist simply of static postage-stamp-size character portraits and written dialogue, but even so, the different characters' personalities are made distinctive through the writing, and many characters are likable, even memorable.
Of course, the stars of the show are the giant robots themselves. While all the game's dozens of different robots are original designs, many of them look suspiciously similar to many of anime's most recognizable mecha, in a way that seems like a loving tribute rather than a cheap knockoff. And besides, many of these guys are genuinely cool in their own right and have plenty of great weapons for you to play around with, like laser-spewing, double-sided rifles and gigantic rocket-propelled swords that can cut spaceships in half with a single stroke. The mechs all have tough-sounding names like the Alteisen and Grungust Type 0, and the story explains a lot of their origins and introduces upgraded parts and new abilities to some of them, which helps you grow attached to the mechs even as you grow to like their pilots. A few of the mechs can even join together for combination attacks. All the mechs are depicted in a cutesy, "super deformed" style that seems contradictory to the mostly serious story about a world on the brink of alien invasion, but the art style is cohesive and it works. Some excellent, rousing music and great sound effects help the presentation substantially.
If you look past the story and characters toward the underlying gameplay, you'll find a good turn-based strategy game with role-playing elements. In any given battle, you control some number of giant robots (represented by little images of the robots' heads) and take turns with enemy forces moving your troops into position and attacking. Enemies that survive your assault may retaliate, but by using the right weapons and special abilities at the right times, and by positioning your units so that they can provide support, it's possible to prevail against intimidating odds. Factors like your pilot's stats and abilities, your weapons' range and ammo, and your giant robots' special equipment and the nearby terrain all play a part in the outcome of a battle. Your pilots earn experience and money in battle, which may be used to augment pilots' skills or your mechs' defenses. Between battles, you can equip different weapons on your mechs, boost your pilots' stats, and more, though the text-based menu system for all this could have been a lot easier to use.
imagees courtesy of gamespot